Press J to jump to the feed. Athas's crystal sphere was just plain impenetrable, iirc. In addition, a ring of clear crystal windows are set into the sides of the sphere, fixed according to the perspective of the passengers. For travelling by Spelljammer, it would also be very difficult if not impossible to find, Eberrron and even if you did you would find a world with many horrible moons (representing the planes in that setting) and a ring of dragon shards (the remains of the progenitor dragon Siberys) inhabited by horrifying abominations. Do you use a wand of Fernian ash to focus your fire bolt, or do you harness defensive energies with a Risian orb? And if I should...any suggestions? But I also want this to be a major development that shakes the world, so that point is fine. There was a post some time back in r/tombofannihilation about making some of the eponymous Tomb have Earth relics and references because the BBEG is known for traveling the planes and spheres, albeit not explicitly how. Cost 20,000 gp. )The 4th edition cosmology of the Eberron campaign setting is divided into three main parts. The logic of how this all plays out isn't important; I'll settle that in due time. At the conclusion of the campaign they'll be given a choice: go back, deal with tying the knot on this story--or continue with more stuff if they've changed their minds--or hop on the spelljammer they've found, and take a trip to Eberron. The planets in a given campaign setting were encased in a crystal sphere. Validated User. Dragonshards are among Eberron's most important resources. ... Eberron is the first post-2e setting listed. E. Eklev Registered User. A crystal sphere, sometimes called a crystal shell, was a gigantic spherical shell that contained an entire planetary system. Ravnica was just resently discovered, the material plane is a big place, may have a Crystal Sphere, Tito kind if confused the issue. No spelljammer has ever visited from another Crystal Sphere. On a meta level at least some of my players know about Eberron, and Planescape, and Spelljammer. They would have a session or two drifting through space, stumble upon Eberron by happenstance (in-character) and the rest would follow suit. Spoiler: Show . (Note: For cosmology prior to Eberron fourth edition rules, please see: Eberron Cosmology. That's why I've chosen to "crack" the sphere (which is its own sort of cosmic horror). Eberron has manifest zones, which may be weird, wild magic too. Which means that Eberron has no link whatsoever to any other D&D setting or world. This suggests that Eberron's solar system is at least in a crystal sphere, meaning that it's somewhere in wildspace. by Big Mac » Mon Jun 23, 2008 1:15 pm, Post We're currently in the very beginning of Tomb of Annihilation (no spoilers). If Eberron was the winning entry for that create a new world competition, I'd HATE to see some of the losing entry. In general, the Githyanki only use these vessels with their Astral Dreadnoughts to make in-sphere travel as they much prefer to use interdimensional Gatespells to travel across the universe by hopping through the Plane of Shadow. TrollandToad.com has a huge selection of Dungeons and Dragons Miniatures. It's also because of Eberron's unique cosmology and setting, similar to Athas/Dark Sun. Press question mark to learn the rest of the keyboard shortcuts. This is to my understanding partly because Spelljammer is was (wink) exclusively 2E material, and Eberron was made for 3E. Heck, might do a campaign where the Day of Mourning was caused by the Illithids and the players might find a Nautiloid. Thanks for giving me some stuff to think about. A nexus crystal can be destroyed by invoking its plane shift power as the bearer steps through a gate. Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. Should the group be able to reach Eberron it is a low magic setting and they would be much more powerful than almost all of the NPCs (I don't know whether this has changed since 3.5, but the assumption back then was that Eberron was generally low level, and low albeit pervasive magic). We've talked about dealing with their characters at the end of campaign, since it only goes to level 11-13 or so. Crystal spheres may contain multiple worlds and are navigable … Quick questions: Eberron has days and nights, sunrise and sunset. D&D 5e says that all settings including Spelljammer are part of a unified D&D multiverse, but doesn't describe those interconnections in terms of crystal spheres or wildspace. A wizard's journal, recounting the tales of many arcane experiments. Githyanki technology, otherwise, is fairly similar to Eberrons own with Psi… Releasing the Lords Of Dust (powerful Raksashas) or other sealed Elder Evil type things from the “underdark” (and it’s different than normal Underdark too) should probably feel more like “releasing a tarrasque, not the only tarrasque, just one of many”. There are more nefarious dangers afoot in the grand scheme of things, considering why the sphere is cracked and why there is a spelljammer in the Tomb, but that's another thing entirely. It's origin story tells of three primordial dragons who fought and slew each other. I'd prefer the planes be as limited as they've always been, at least for the time being. Crystal Spheres; A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. So I have a bit of a lofty goal for introducing Eberron to my players. The tumbler rolls when in motion across the ground, but a magic stabilization device built into the vessel keeps its occupants level as it goes. My idea is that he has populated the Tomb with other-wordly items, beings, and enemies. by dulsi » Tue May 10, 2016 2:30 pm, Powered by phpBB® Forum Software © phpBB Limited. Eberron, aside from their -own- Planes, has no knowledge of "other worlds" (not even as "rare secret knowledge known only to a select few"--NOBODY in Eberron knows.). by Big Mac » Sun Jun 07, 2015 12:46 am, Post A glass sphere containing ooze, still alive; it sometimes causes green acidic liquid to gush out of the sphere. Also Eberron is said to be a fixed point in the crystal sphere. i for one would like to see a 2nd edition conversion of the artificer, but i suppose that's not quite the conversion you were thinking of, While brain storming one night this is what it came up with, Re: Shardspace - the Eberron Crystal Sphere, game mechanics of the Sharn Manifest Zone. Spoilers. An astral beacon is an 8-inch sphere formed from silver and crystal, with the dragonshard at the core; it is often encased in lead or embedded in the floor of a chamber to prevent enemies from stealing or smashing the sphere. From Gargantuan Dragons to sealed cases, we offer miniatures from every set of D&D Minis. I only play for the gameplay. by Big Mac » Wed Jun 18, 2008 2:05 am, Post I'd like to create a Crystal sphere for Eberron for a Spelljammer campaign since the obviously technologically inclined nature of the entire world it would be marvelous and so very appropriate . Maybe this will be very short-lived, maybe it will be an epic planeshifting adventure, and maybe it will be filled with lots of paperwork! Spelljammer to Eberron's Cracked Crystal Sphere. Eberron is very explicitly isolated from the normal D&D cosmology, so it is almost impossible to plane shift from a world like Faerun, Oerth, Krynn, etc to Eberron. In these sphere he was a young world forming which would soon be able to bare life, this world would later be known as Eberron. There are Greater Deities there, and even if Earth Bet isn't exactly a Crystal sphere six(?) Edit: There's a time dilation element. 3 concerns me more than anything else. Summoning, Communing, and Planar Travel would probably also be the biggest “not what I expected” change if the Players are familiar with normal Plane Of Fire stuff but not Eberron’s Fire Plane. But I want to drop my players off in Eberron, where the crystal sphere has cracked recently, which in Khorvaire's chronology has been the foundation of their entire civilization in the form of the various dragonshards. So I have a bit of a lofty goal for introducing Eberron to my players. Eberron is probably the most boring, bland, generic, cookie cutter, uninteresting DnD world ever created. by Jaid » Mon Jun 23, 2008 2:14 am, Post The Prime Material plane (also seen as Prime Material Plane) was the plane in which Toril and the surrounding cosmos existed. From Gargantuan Dragons to sealed cases, we offer miniatures from every set of D&D Minis. Oh and a portal or portals to Eberron exist in Sigil. But they might think I've just adopted these elements for my campaign. Whatever the case, they employ Illithid Nautaloids while travelling around the crystal spheres around Eberron and! 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